Friday, May 6, 2016

Art Station challenege


This whole challenge was excuse me.. but a challenge. 

The BAD:
I learned doing something like this in the troughs of trying to pack for a major move is difficult.  I will most likely go back and work on my cast re sculpting some stuff and trying to figure out why I have some weird issues going on. Like I said this kinda got rushed at the end and it definitely highlighted some of my weaknesses which is great for me.  THE HANDS!!!!!!! man the hand, again the spotlight shined on a weak area, my hands. These are better then ones I had done in the past but still super not great, I made the fingers in maya and welded it all together so the goal for next one is full zbrush.

THE GOOD:
I got the opportunity to use tools I haven't used in the past and become more familiar with them. I am really weak on sculpting the female form so this project pushed me to become better at it. I am happy with it given my past attempts, and now that I know I can get the basics down I can push to be better at it.  I worked a lot more with the Spot light function in Zbrush for texturing, and feel much more comfortable with it now look forward to really utilizing this tool.

THE END:

This Challenge was fun and on a personal level I feel like I have grown from it, again I wish I had a little more time to dedicate to this project. I plan on going back and hopefully fix this up so I can have a decent piece for my portfolio.